Interactive Fiction: Mapping All Possibilities
dogtrax, Kevin's Meandering Mind, Mar 05, 2019
We’re in the middle of a small digital writing unit on Interactive Fiction, which is a “choose your own ending” sort of storytelling, using Google Slides and Hyperlinks as a way to publish a story. As much as I enjoy the final products — a story with choices for the reader, told in second person […]

Greece Interactive Story Map

We’re in the middle of a small digital writing unit on Interactive Fiction, which is a “choose your own ending” sort of storytelling, using Google Slides and Hyperlinks as a way to publish a story.

Wolves Interactive Story Map

As much as I enjoy the final products — a story with choices for the reader, told in second person narrative — I truly love viewing the mapping by students of the possibilities. These maps lay bare the thinking, the possibilities of story. You can see an overview of the narrative arcs, the thinking behind the stories.

Dungeon Interactive Story Map

We get to this point of story mapping by first reading Interactive Stories and mapping out the journey into the story as a reader, noting where branches are and what paths we took. Then, they flip their role, making maps before writing the actual story for others to read.

Chamber Interactive Story Map

The theme of the project is a discovery of ancient ruins, and the reader is the traveler in the story, finding adventure and mystery as they move along through the story of choices.

Most of my students really enjoy this writing, as it is very different from traditional pieces we do, but a few do struggle with the unconventionality of it. That’s OK, too, for what I am trying to show them is that writing is not one form, but many forms and always adaptable.

That is a choice the writer has (although, not always in school, unfortunately)

Peace (take the path),
Kevin