How Rube Goldberg Design Spilled Into Video Game Design
dogtrax, Kevin's Meandering Mind, Mar 21, 2019
Many times, my students surprise me. Take for example, this student, who decided to take the concept of informational design/expository writing with our work around Rube Goldberg Contraptions and make a video game project version in Gamestar Mechanic. He spent a long time in design mode, making sure that once a player hits “play,” all […]

Don't Move: Game

Many times, my students surprise me. Take for example, this student, who decided to take the concept of informational design/expository writing with our work around Rube Goldberg Contraptions and make a video game project version in Gamestar Mechanic. He spent a long time in design mode, making sure that once a player hits “play,” all they have to do is watch the game unfold on its own.

As someone who has designed games in Gamestar Mechanic, I can tell you: this is very intricate and required lots of planning and troubleshooting, but it is pretty cool to play/watch as things unfold automatically.

Play Don’t Move

Peace (this leads to that),
Kevin