Design And Story: Mapping Interactive Fiction
dogtrax, Kevin's Meandering Mind, Nov 06, 2019
My sixth graders are in the midst of building out Interactive Fiction stories via Google Slides, weaving in narrative design and hyperlinks choices for the reader to “play” the story with. The early stages of this project involve design mapping, of charting out all of the possibilities of the story and then using the map […]

Interactive Fiction Story Design Maps

My sixth graders are in the midst of building out Interactive Fiction stories via Google Slides, weaving in narrative design and hyperlinks choices for the reader to “play” the story with. The early stages of this project involve design mapping, of charting out all of the possibilities of the story and then using the map to build the story. The theme of our stories are mysterious archeological digs, or discovered civilizations (real or invented), and the stories are told in second person narrative point of view.

If you are curious about what these stories look like, this is a post at our class blog site with some projects from last year.

Here is one I made to share with students as my example:

Peace (this way and that),
Kevin