Https://Www.Atlasobscura.Com/Articles/Cyoa-Choose-Your-Own-Adventure-Maps
Stephen's Web ~ OLDaily, Nov 22, 2018

Sarah Laskow, Atlas Obsacura, Nov 22, 2018 The branching scenario is a classic model for learning games. These maps make the structures of these games clear. For the most part they are just trees - one correct outcome and 15 bad outcomes. Sometimes, they contain links from one banch to another, and people taking the E-Learning 3.0 course will recognize them as DAGs (Directional Acyclic Graphs). Except for the last one, which is a time travel game, and loops back to the start, making it a cyclic graph. Via Christy Tucker. Web: [Direct Link] [This Post]
Sarah Laskow, Atlas Obsacura, Nov 22, 2018 The branching scenario is a classic model for learning games. These maps make the structures of these games clear. For the most part they are just trees - one correct outcome and 15 bad outcomes. Sometimes, they contain links from one banch to another, and people taking the E-Learning 3.0 course will recognize them as DAGs (Directional Acyclic Graphs). Except for the last one, which is a time travel game, and loops back to the start, making it a cyclic graph. Via Christy Tucker. Web: [Direct Link] [This Post]